Scrabble is a board game which is being held as part of the event NEON 2018. Scrabble involves two players to score points by placing tiles, each bearing a single letter, onto a gameboard to form words. The game aims to hone one’s English ability in composing words as it helps to improve one’s vocabulary, spelling, as well as anagramming skill. Strategizing every letter effectively is required to score as high as possible, so go ahead and challenge yourself!

There are two categories in Scrabble field:
1. Intermediate
2. Master

  1. Participant are to come on time, at least 30 minutes before the competition start.
  2. Participants must re-register everyday.
  3. Participants must keep the building clean. No littering allowed.
  4. Participants must wear neat – polite clothes and shoes around the campus area.
  5. Participants may not smoke, play cards, gamble, and bring any alcohol beverages.
  6. Any possessions or usage of drugs, weapons, and/or sharp objects are not allowed.
  7. Food and drink are not allowed inside the classroom.
  8. All the regulations are binding, absolute, and might be altered, added, or diminished by the committee under certain circumstances.
  9. Observers may recorded or and photograph their participant’s performance, as long as they do not disturb the performance.
  10. The managers of the participants and teachers can accompany their students to the competition without getting any charge but they will not get privilege to observe or watch the entire competition. If they want to observe and watch the whole competition then they should register themselves as observers.
  1. Player must show their identity tag which is given by NEON committees when entering the competition room. Registered player cannot be substituted by other person under any condition.
  2. There should be no communication in any form between the players and/or the observers during the match. The player who communicates with his/her friend, other player, or observer will get a warning. If they have received the third warning, they will be disqualified automatically. Communication can be made only to the committee.
  3. During the game, players are not allowed to :
  • Open any kinds of dictionaries, books, or other reading materials
  • Turn on any forms of communication devices, such as beeper, mobile phone, etc
  • Distract other player’s attention in any way
  • Leave the location of the game by any cause, unless permitted by the regulator
  1. After the game, all players must sign the score sheet, to approve the final score
  2. The total time spent to hold one scrabble match is 50 minutes, 25 minutes for each player including 5 minutes overtime for each player.
  3. The committee reserves the rights to disqualify a player who refuse to be subjected to the regulations of the game.
Before

Late Arrivals

All players must arrive by the scheduled starting time for each round. A player has arrived only when he or she is seated at the playing table and ready to commence the match immediately.

1.1. Both Players Absent

If neither player arrives by the scheduled starting time, the tournament director must:

  1. Exercising due discretion, start the timer to be used for the game;
  2. When the first player arrives, whether or not that player is due to play first, start the second side of the timer. The first player will be assigned the time showing on the first side of the timer;
  3. When the second player arrives, neutralize the timer. The second player will be assigned the time showing on the second side of timer minus the time already deducted from the first player. The game then proceeds as usual. No tiles may be drawn until both players arrive.

 

1.2. One player absent

If one player fails to arrive by the scheduled starting time, the tournament director must:

  1. Exercising due discretion, start the late player’s side of the timer;
  2. When the late player arrives, neutralize the timer. The player will be assigned the time showing on his or her side. The game then proceeds as usual. No tiles may be drawn until both players arrive.

1.3. Compulsory forfeiture due to lateness

A player who fails to arrive before his/her assigned game time expires forfeits that game.

Consequences of forfeiture due to lateness:

  1. A game forfeited under rule 1.3 will be counted as a win for the opponent by a margin of 100 points.
  2. A game forfeited under rule 1.3 will not be counted towards player rating for the tournament.​

Player Set

After the player is set, the players will then draw 7 (seven) tiles each from sack, starting from the first player, then goes in a clockwise fashion (to the left side of the first player).

During
  1. The first player will combine two or more tiles into a legal word and placed across the “star” sign in the middle of the game board. The placement is only either vertically or horizontally. After the first player has done, then the turn goes to the next player (clockwise).
  1. The game is started by starting the first player timer.
  1. After finishing his/her turn, the player has to say “finish” and after that, he/she has to count and has to announce it, so the opponent can hear it. 
  1. To stop the timer and starting the opponent’s timer, the player has to say “finish” and announce the score first.     
  1. The objection can be made after the player in turn says “finish” and before the scoring sheet is written completely. This objection is divided into score and word challenge.
  1. Score challenge. If the score said by the player is smaller than it should be, there will be no penalty. If the score is higher than it should be, it will be considered as correction.
  1. If a word is challenged, the players have to check it themselves or call the committee to check it according to the dictionary checker to check the word according to the official dictionary.
  1. Word Challenge. The player can challenge word per turn as much as they want. There will be no penalty for the player who challenges if the challenged word is accepted, but the challenged player will get plus 5 points for each accepted word. The player will have to take back the title(s) if there is any unaccepted word, and they will not get the plus 5 points.
  1. If a word is not challenged by the other player from the opposite player, then the word is considered correct.
  1. If the first word of the game is challenged, and the word turns out to be illegal, the double word tile (the star sign which is at the center of the board) is still available to be used at the next turn.
  1. If the player has three or more tiles worth the same letter, he/she is not allowed to replace the tiles except he/she says “exchange” in consequence of losing his/her turn.
  1. To replace the tile(s), the player must say “exchange” first and declare how many tile(s) they want to exchange, then put the unwanted tile(s) face down on the table, and take as unwanted tile(s) from the sack, put in the rack, then put the unwanted tile(s) to the sack.
  1. The game ends if any of these conditions fulfilled:
  • A player has used all his/her tiles and there is no tiles left in the sack.
  • All players passed in two cycles (changing tile is not considered as a pass).
  • The time is over.
  1. A player will be decided as the winner of the game when:
  • The total score is the highest when the game ended.
  • The committee disqualifies the opposite player by any reason.
  • The opposite player walks out. The winner will get victory point by 1 (one) and 0 margin.

Intermediate:

Day 1st – Friday, April 27th (4 matches)

  • 08:00 – 09:00  Re-Registration
  • 09:00 – 10:00  Opening Ceremony
  • 10:00 – 10:30  Technical Meeting
  • 10:30 – 11:45   Preparation & Match 1st
  • 11:45 – 13:00   Lunch Break & Sholat
  • 13.00 – 16:00   Match 2nd-4th

 

Day 2nd – Saturday, April 28th (8 matches)

  • 07:30 – 08:00  Re-Registration
  • 08:00 – 12:00 Match 5th– 8th
  • 12:00 – 13:00  Lunch Break
  • 13:00 – 17:00 Match 9th– 12th

 

Day 3rd – Sunday, April 29th (6 matches)

  • 08:00 – 08:30  Re-Registration
  • 08:30 – 11:30  Match 13th– 15th
  • 11:30 – 12:30  Lunch Break
  • 12:30 – 15:30 Match 16th-18th
  • 15:30 – 16:00 Scrabble Closing
  • 16:00 – 18:00 Closing Ceremony

 

Master:

Day 1st – Friday, April 27th 

  • 08:00 – 09:00  Re-Registration
  • 09:00 – 10:00  Opening Ceremony
  • 10:00 – 10:30  Technical Meeting

 

Day 2nd – Saturday, April 28th (10 matches)

  • 07:30 – 08:00  Re-Registration
  • 08:00 – 12:00 Match 1st-5th
  • 12:00 – 13:00  Lunch Break
  • 13:00 – 17:00 Match 6th-10th

 

Day 3rd – Sunday, April 29th (8 matches)

  • 08:00 – 08:30  Re-Registration
  • 08:30 – 11:30  Match 11th-14th
  • 11:30 – 12:30  Lunch Break
  • 12:30 – 15:30 Match 15th-18th
  • 15:30 – 16:00 Scrabble Closing
  • 16:00 – 18:00 Closing Ceremony

 

Location:

Day 1 at A building Tarumanagara University Campus 2, 17th floor

Day 2 and Day 3 at R building Tarumanagara University Campus 1, 4th floor

Competition System:

1st– 12th Match     : Using Australian Draw*

13th-18th Match   : Using King of the Hill**

*Australian Draw

This rules won’t have the same match with the same player, if it’s happened then the opponent will be switched with other player

**King of the Hill

This rule will allow the player to have the same match with same player. The winner will be decided by the biggest Victory Point (VP)

Intermediate Category:

Master Category: